Enchanted Aura:

 

 

Enchanted Aura

 

Detects warding spells placed to protect an area.

 

Modification-Point Cost (M.P.C.) : 14

Prerequisites --------------------------- : Enchanter

Ability-points to invoke:

None (this is an enchanter spell).

Area of Effect:

1 space (5') out in the desired direction of the caster. This spell does not move with the caster as he or she travels.

Avoidance-Roll:

A successful avoidance-roll vs. "Awareness" will detect warding spells placed to protect an area.  The nature of the Ward placed is not revealed.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

Instant.

Effect Time:

Instant.

Explanation:

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Usually wards are placed in archways, or along pathways, etc. They can be dangerous to intrude upon. This spell will allow the enchanter to possibly detect a ward before it is set off.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

1 space (5') See: “Area of Effect”

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

7

Susceptibilities:

None.

Value:

14,000 white-gold